radv/gfx10: add Wave32 support for fragment shaders
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 1 Aug 2019 08:43:41 +0000 (10:43 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 2 Aug 2019 07:37:34 +0000 (09:37 +0200)
commit953bbacc23bbf8b107a49187abc88cc2f4b1be43
treec517755ef306750478091b30bccd1f469a5eb997
parent18c2e09dc747bb4290e9c37bab1f8e039c6c8c7e
radv/gfx10: add Wave32 support for fragment shaders

It can be enabled with RADV_PERFTEST=pswave32.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_debug.h
src/amd/vulkan/radv_device.c
src/amd/vulkan/radv_nir_to_llvm.c
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h
src/amd/vulkan/radv_shader.c
src/amd/vulkan/radv_shader.h