Remove use of queue from remote.c
This removes a use of the queue data structure (common/queue.h) from
remote.c.
The queue is replaced with a std::vector. A queue was not needed, as
the code never de-queued items.
This removes quite a bit of boilerplate code, mostly involved with
marshalling arguments to be passed through the queue iterator.
Tested by the buildbot.
gdb/ChangeLog
2018-06-10 Tom Tromey <tom@tromey.com>
* remote.c (stop_reply_p): Remove typedef. Don't declare queue.
(class remote_state) <stop_reply_queue>: Now std::vector.
(remote_state::~remote_state)
(remote_target::stop_reply_queue_length): Update.
(struct queue_iter_param, remove_child_of_pending_fork)
(struct check_pending_event_prevents_wildcard_vcont_callback_data)
(check_pending_event_prevents_wildcard_vcont_callback)
(remove_stop_reply_for_inferior)
(remove_stop_reply_of_remote_state)
(remote_notif_remove_once_on_match)
(stop_reply_match_ptid_and_ws)
(remote_kill_child_of_pending_fork): Remove.
(remote_target::remove_new_fork_children)
(remote_target::check_pending_events_prevent_wildcard_vcont)
(remote_target::discard_pending_stop_replies)
(remote_target::discard_pending_stop_replies_in_queue)
(remote_target::remote_notif_remove_queued_reply)
(remote_target::queued_stop_reply)
(remote_target::push_stop_reply, remote_target::peek_stop_reply)
(remote_target::wait, remote_target::kill_new_fork_children)
(remote_target::async): Update.