intel/compiler: print dispatch width when shader fails to compile
authorMarcin Ślusarz <marcin.slusarz@intel.com>
Thu, 2 Jul 2020 11:37:10 +0000 (13:37 +0200)
committerMarge Bot <eric+marge@anholt.net>
Fri, 4 Sep 2020 17:38:25 +0000 (17:38 +0000)
commit95ce619680d9d24c82451fa3098177fd63e32b5f
tree161fd2405b059c1aa36daa6f301ee3aab20bff1b
parente5f735a986576a7634dfb8fed23c969bf4260f45
intel/compiler: print dispatch width when shader fails to compile

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6602>
src/intel/compiler/brw_fs.cpp