intel: Rely on miptree mapping for all renderbuffer maps.
authorEric Anholt <eric@anholt.net>
Wed, 30 Nov 2011 16:31:53 +0000 (08:31 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 7 Dec 2011 21:38:54 +0000 (13:38 -0800)
commit96159c37e3e8c966dba7cf7fe70875372dd12293
tree7d41e19cc269d2cd44367a89d61d3e4504dfab16
parent5655ebf4664b2e9a50b976612f8a1aeb26275311
intel: Rely on miptree mapping for all renderbuffer maps.

Now that all RBs have miptrees, and miptree mapping covered these last
two code paths, consistently use them.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
src/mesa/drivers/dri/intel/intel_fbo.c
src/mesa/drivers/dri/intel/intel_fbo.h