mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from FragmentProgram.MaxInputComponents
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 10 Sep 2013 15:12:16 +0000 (10:12 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 19 Sep 2013 21:29:44 +0000 (16:29 -0500)
commit965d9e649db3a6e8e1a07c13d49f265aeb8b3365
treed2bb94b60d18d9d365d11ad997169313b86a294c
parentd1ade4eaf1e44e846be9b58035397bbdb3f50ed2
mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from FragmentProgram.MaxInputComponents

In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16,
but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mesa/main/get.c
src/mesa/main/get_hash_params.py