glsl: skip buffer variables when filling UniformRemapTable
authorTapani Pälli <tapani.palli@intel.com>
Tue, 20 Oct 2015 05:32:15 +0000 (08:32 +0300)
committerTapani Pälli <tapani.palli@intel.com>
Wed, 21 Oct 2015 03:10:52 +0000 (06:10 +0300)
commit96bbb3707f402149ae48bc3991febeed86c4fa21
tree24ec3397030522f5ed514cc51ae2be623779ce05
parentf1682fdafa54bb2e710707c441ed652358e57502
glsl: skip buffer variables when filling UniformRemapTable

UniformRemapTable is used only for remapping user specified uniform
locations to driver internally used ones, shader storage buffer
variables should not utilize uniform locations.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
src/glsl/link_uniforms.cpp