glsl: use the BA1 macro for textureSamples()
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 10 Apr 2017 17:23:16 +0000 (19:23 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 11 Apr 2017 08:24:54 +0000 (10:24 +0200)
commit981ba1c89bdb24c292b85f1ac964cf55f60b1a6b
tree4418ae54aa867604e56cf44ae3216b4481106ff3
parent29082b0b22606b1a2bf3b515ab43d3a2857bb78d
glsl: use the BA1 macro for textureSamples()

For both consistency and new bindless sampler types.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/builtin_functions.cpp