Finish up some of the gl_renderbuffer work.
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 1 Sep 2005 03:54:34 +0000 (03:54 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 1 Sep 2005 03:54:34 +0000 (03:54 +0000)
commit982e8e4d5c95e9e9040b4b70d7322a2a8a9396d9
treef367c54ff9697263e3a94847eb4bb952c7dc532b
parent8e5479c7f806ffd57eed26c147e3ca227a39f0a7
Finish up some of the gl_renderbuffer work.
Use driRenderbuffer's offset, pitch fields in the span routines.
Remove the SetBuffer driver function.
Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH
state in new radeonUpdateDrawBuffer() function.
src/mesa/drivers/dri/radeon/radeon_context.c
src/mesa/drivers/dri/radeon/radeon_context.h
src/mesa/drivers/dri/radeon/radeon_ioctl.c
src/mesa/drivers/dri/radeon/radeon_lock.c
src/mesa/drivers/dri/radeon/radeon_screen.c
src/mesa/drivers/dri/radeon/radeon_span.c
src/mesa/drivers/dri/radeon/radeon_state.c
src/mesa/drivers/dri/radeon/radeon_state.h
src/mesa/drivers/dri/radeon/radeon_state_init.c