Enable GL_EXT_blend_subtract and GL_NV_blend_square.
authorIan Romanick <idr@us.ibm.com>
Fri, 4 Jun 2004 00:46:23 +0000 (00:46 +0000)
committerIan Romanick <idr@us.ibm.com>
Fri, 4 Jun 2004 00:46:23 +0000 (00:46 +0000)
commit98e7d810e1dc67405075efef83a46504c35b8a19
treecfe36c168cc33a1f9a0ad8659cc4320715bfec8c
parentd672f38709352da01b5a4a04a1777f3a40d09180
Enable GL_EXT_blend_subtract and GL_NV_blend_square.
GL_EXT_blend_subtract was already enabled via GL_ARB_imaging, but now
one of the added modes is supported in hardware.  GL_NV_blend_square
was tested with progs/tests/blendsquare on an Rage128 Pro with PCI ID
1002:5046.  I know there are some differences with some versions of
the chip.
src/mesa/drivers/dri/r128/r128_context.c
src/mesa/drivers/dri/r128/r128_state.c
src/mesa/drivers/dri/r128/server/r128_reg.h