dri: set yInverted default to GL_TRUE
authorTapani Pälli <tapani.palli@intel.com>
Wed, 8 Jan 2014 13:17:59 +0000 (15:17 +0200)
committerTapani Pälli <tapani.palli@intel.com>
Mon, 13 Jan 2014 06:00:37 +0000 (08:00 +0200)
commit99abb87c63a46c2a0ace6c11076e35a0c2d2bc7e
tree12ac4eee9f188bb0b4c5b2ec0c77951a0f6f9bee
parentf8c5b8a17dae2ee0d63e5456dc76c77436ac1946
dri: set yInverted default to GL_TRUE

yInverted is used by EGL_NOK_texture_from_pixmap to indicate that
window system rendering is y-inverted compared to OpenGL texture
representation. This extension is only known to be used with X11
window system where sane default is GL_TRUE.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
src/mesa/drivers/dri/common/utils.c