mesa: Include shader target in dumps of GLSL source.
authorEric Anholt <eric@anholt.net>
Tue, 17 May 2011 15:21:27 +0000 (08:21 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 27 May 2011 16:07:32 +0000 (09:07 -0700)
commit9bd7e9c6b29b212a97bd4ca6c62836160b2f7698
treeec7259c00c37280d66836e2b080c87e6f970ccc8
parent8752764076e5b3f052a57e0134424a37bf2e9164
mesa: Include shader target in dumps of GLSL source.

This makes automatic parsing of MESA_GLSL=dump output easier.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/program/ir_to_mesa.cpp