glsl: treat lowp as mediump when lowering builtins
authorMarek Olšák <marek.olsak@amd.com>
Tue, 5 May 2020 01:52:09 +0000 (21:52 -0400)
committerMarge Bot <eric+marge@anholt.net>
Tue, 2 Jun 2020 20:01:18 +0000 (20:01 +0000)
commit9c14a87839d2937e07f69418285bbfc3c5b3e629
tree676166a3e40226c3f3fd3ddb19a86e61a4ec1059
parent116e006693dc37245b7c0823e1a394ad9c2fb770
glsl: treat lowp as mediump when lowering builtins

This seems to have been missed.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
src/compiler/glsl/lower_precision.cpp