iris: toggle on PIPE_CAP_MIXED_COLOR_DEPTH_BITS
This enables additional EGL configs where we have depth/stencil buffer
with different number of bits per pixel than color buffer has. This
enables some Android games to work that require such config.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127>