iris: toggle on PIPE_CAP_MIXED_COLOR_DEPTH_BITS
authorTapani Pälli <tapani.palli@intel.com>
Tue, 10 Mar 2020 07:21:09 +0000 (09:21 +0200)
committerMarge Bot <eric+marge@anholt.net>
Thu, 12 Mar 2020 05:08:48 +0000 (05:08 +0000)
commit9c53a3bb223592471d38a4efbfca8d58dd47e432
tree806f2f9f21b9871a0269b45fd6410b36dcbf5421
parent1896b44aee637929e1e6deaca7518a7475c4d867
iris: toggle on PIPE_CAP_MIXED_COLOR_DEPTH_BITS

This enables additional EGL configs where we have depth/stencil buffer
with different number of bits per pixel than color buffer has. This
enables some Android games to work that require such config.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127>
src/gallium/drivers/iris/iris_screen.c