vk: Emit surface state base address before renderpass
authorKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Thu, 21 Jan 2016 21:52:41 +0000 (13:52 -0800)
committerKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Thu, 21 Jan 2016 22:18:52 +0000 (14:18 -0800)
commit9eab8fc6834bc3b71b0ac477d09252bfac22c605
treeb7f16af6186009ca0cee7d20060c7e21af0a7ec1
parentc5490d027731a1379c099cae6c1fb63ab30cea7c
vk: Emit surface state base address before renderpass

If we're continuing a render pass, make sure we don't emit the depth and
stencil buffer addresses before we set the state base addresses.

Fixes crucible func.cmd-buffer.small-secondaries
src/vulkan/anv_cmd_buffer.c