r300/compiler: Remove obsolete compiler passes
authorTom Stellard <tstellar@gmail.com>
Fri, 1 Apr 2011 06:45:26 +0000 (23:45 -0700)
committerTom Stellard <tstellar@gmail.com>
Fri, 1 Apr 2011 06:45:26 +0000 (23:45 -0700)
commit9f013a8233197d4a0482661cb37cfeac1a61b804
tree80f5fa70877771a9f43472a9a5fec165ddeea02f
parent18dcbd358f1d4fd5e4a40fa26c6d3bf99485884e
r300/compiler: Remove obsolete compiler passes

Branch emulation and loop unrolling are done in the GLSL frontend.
Transforming loops is no longer needed for fragment shaders, but it is still
necessary for vertex shaders.
src/mesa/drivers/dri/r300/compiler/Makefile
src/mesa/drivers/dri/r300/compiler/SConscript
src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c
src/mesa/drivers/dri/r300/compiler/radeon_emulate_branches.c [deleted file]
src/mesa/drivers/dri/r300/compiler/radeon_emulate_branches.h [deleted file]
src/mesa/drivers/dri/r300/compiler/radeon_emulate_loops.c