update conditional for render to GL_DEPTH_STENCIL texture, check for valid teximage...
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 28 Mar 2006 15:24:50 +0000 (15:24 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 28 Mar 2006 15:24:50 +0000 (15:24 +0000)
commit9f6ff49650646fcac29289ebabd7269c1795deed
tree89390f01700e288b76aa46f436aae96807eeacda
parentc7a5d528c7e5f4812b423bf4c091d21c34af3cf1
update conditional for render to GL_DEPTH_STENCIL texture, check for valid teximage before calling ctx->Driver.RenderTexture()
src/mesa/main/fbobject.c