Add missing edge probabilities in expand_oacc_for, tile case
;; basic block 11, loop depth 2, freq 0, maybe hot
;; prev block 22, next block 23, flags: (NEW, REACHABLE)
;; pred: 22 (TRUE_VALUE)
;; 24 (TRUE_VALUE)
...
if (.e_offset.15D.1971 < .e_bound.14D.1972)
- goto <bb 23>; [100.00%] [count: INV]
+ goto <bb 23>; [80.01%] [count: INV]
else
- goto <bb 24>; [INV] [count: INV]
+ goto <bb 24>; [19.99%] [count: INV]
;; basic block 23, loop depth 3, freq 0, maybe hot
;; prev block 11, next block 24, flags: (NEW)
;; pred: 11 [always] (TRUE_VALUE)
;; 23 (TRUE_VALUE)
ixD.1974 = .outer.4D.1967 + .e_offset.15D.1971;
.e_offset.15D.1971 = .e_offset.15D.1971 + .e_step.16D.1973;
if (.e_offset.15D.1971 < .e_bound.14D.1972)
- goto <bb 23>; [INV] [count: INV]
+ goto <bb 23>; [80.01%] [count: INV]
else
- goto <bb 24>; [100.00%] [count: INV]
+ goto <bb 24>; [19.99%] [count: INV]
2017-08-06 Tom de Vries <tom@codesourcery.com>
* omp-expand.c (expand_oacc_for): Add missing edge probability for tile
and element loops.
From-SVN: r250900