llvmpipe: assign context's frag shader pointer before using it
authorBrian Paul <brianp@vmware.com>
Tue, 2 Nov 2010 17:49:10 +0000 (11:49 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 2 Nov 2010 17:50:37 +0000 (11:50 -0600)
commit9fbf744389cc13e96324086a1a94afbac933e6ea
tree3d15a3057ed33e06b0e6e9f1fb4e9ccb6222173b
parent223568fbcd2f4ec295d932f5d71fe4b18bb279d3
llvmpipe: assign context's frag shader pointer before using it

The call to draw_bind_fragment_shader() was using the old fragment
shader.  This bug would have really only effected the draw module's
use of the fragment shader in the wide point stage.
src/gallium/drivers/llvmpipe/lp_state_fs.c