nvfx: support using blitter to copy depth/stencil resources, fix Heaven
authorLuca Barbieri <luca@luca-barbieri.com>
Sat, 4 Sep 2010 21:20:33 +0000 (23:20 +0200)
committerLuca Barbieri <luca@luca-barbieri.com>
Sun, 5 Sep 2010 00:01:02 +0000 (02:01 +0200)
commit9fc50968addcefa3ce699a0ec6ebb8496dc527e1
tree5efb5cb60883318f91827b9b42aed0c679bce9e3
parent6dc71d6aa5262ee3fcb79c713f2d91121db79533
nvfx: support using blitter to copy depth/stencil resources, fix Heaven

We might want to copy them as color ones though.

Also works around crash in Unigine Heaven due to failing to allocate
a 64 MB temporary in GART for a CPU copy.

Unigine Heaven now works on nv40, albeit with very heavy glitches (with
the floating branch with render_hdr 0).
src/gallium/drivers/nvfx/nvfx_surface.c