main: Fake entry point for glClearNamedFramebufferfi.
authorLaura Ekstrand <laura@jlekstrand.net>
Thu, 5 Feb 2015 21:43:12 +0000 (13:43 -0800)
committerFredrik Höglund <fredrik@kde.org>
Thu, 14 May 2015 13:48:15 +0000 (15:48 +0200)
commita0329c7b40de3db22d22c74793a7c268e8904e53
tree95f450d9349b840b3207b74b0ec145b9f9779ddf
parentbbd9c55d0217c697cbe090057bfbf830b551ed36
main: Fake entry point for glClearNamedFramebufferfi.

Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
src/mapi/glapi/gen/ARB_direct_state_access.xml
src/mesa/main/clear.c
src/mesa/main/clear.h
src/mesa/main/tests/dispatch_sanity.cpp