mesa: add renderbuffer Depth field
authorJordan Justen <jordan.l.justen@intel.com>
Thu, 18 Apr 2013 17:05:51 +0000 (10:05 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Wed, 1 May 2013 22:30:48 +0000 (15:30 -0700)
commita05e201d4a142d0f5730cf63621f1999bff45e72
treef42412d079cb4e41fd218a22ff208213c5049aef
parentb8e41db053a7cceba81650b4a94fff65c06ef86e
mesa: add renderbuffer Depth field

With glFramebufferTexture, a renderbuffer may support
all layers of the texture, so we need the depth of the
renderbuffer to check for consistency which is required
for framebuffer completeness.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/mtypes.h
src/mesa/main/renderbuffer.c