intel: Fix false positives in checking for non-packed depth/stencil RB.
authorEric Anholt <eric@anholt.net>
Tue, 29 Dec 2009 03:09:01 +0000 (19:09 -0800)
committerEric Anholt <eric@anholt.net>
Tue, 29 Dec 2009 03:21:27 +0000 (19:21 -0800)
commita0996447559bd251ef7f089165405fcdefe79cc5
tree8b5a991c4e71414a4158f41b19987d2ca30b4b15
parent089144e4e525883995d609af5040b2355043945e
intel: Fix false positives in checking for non-packed depth/stencil RB.

The wine d3d9 visual.c testcase was tripping over this and failing.
Presumably it's binding a packed depth/stencil texture to both
stencil and depth attachment points, and we make a new renderbuffer
wrapper for each in that case.
src/mesa/drivers/dri/intel/intel_fbo.c