v3d: do not limit new CL space allocations with branch to 4096 bytes
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 30 Oct 2019 10:33:44 +0000 (11:33 +0100)
committerIago Toral Quiroga <itoral@igalia.com>
Mon, 16 Dec 2019 07:42:37 +0000 (08:42 +0100)
commita0c94c70ee9aa74c7ff05acffc43c8e92b0c0e1e
treedf77d275d20d3fa159643c2b28471d23a1ca8fcc
parent56ba6f42e22bd55d8f95c0cfc6e95357e49aa4d1
v3d: do not limit new CL space allocations with branch to 4096 bytes

For layered rendering we need to emit per layer rendering commands
lists so we we can end up requiring a fairly large buffer for this
if the number of layers is large enough.

Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
src/gallium/drivers/v3d/v3d_cl.c