llvmpipe: fix fp64 inputs to geom shader.
authorDave Airlie <airlied@redhat.com>
Mon, 12 Oct 2015 05:35:40 +0000 (15:35 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 9 Dec 2015 03:56:39 +0000 (13:56 +1000)
commita13b14930d94b024160fe17814e091356d07f7fb
treed565ab6999853fec67d1d2c2524a524059765b19
parent3a7f95b3aa7397aa8a118d2634fdc5cf8f84f989
llvmpipe: fix fp64 inputs to geom shader.

This fixes the fetching of fp64 inputs to the geometry shader,

this fixes the recently posted piglit's
arb_gpu_shader_fp64/execution/gs-fs-vs-double-array.shader_test
arb_vertex_attrib_64bit/execution/gs-fs-vs-attrib-double-array.shader_test

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c