Redoing the way we handle vertex shaders for the draw module.
authorZack Rusin <zack@tungstengraphics.com>
Fri, 28 Sep 2007 08:33:55 +0000 (04:33 -0400)
committerZack Rusin <zack@tungstengraphics.com>
Fri, 28 Sep 2007 16:29:22 +0000 (12:29 -0400)
commita1a989f0be8dc34082b52bb3b3a6eacb36d9e75e
tree66c447fff8d693fa1a39522271bd29735d7828d6
parentf78193f444dad2a1aee219f538bc0da3f040c2e1
Redoing the way we handle vertex shaders for the draw module.
15 files changed:
src/mesa/pipe/draw/draw_context.c
src/mesa/pipe/draw/draw_context.h
src/mesa/pipe/draw/draw_private.h
src/mesa/pipe/draw/draw_vertex_fetch.c
src/mesa/pipe/draw/draw_vertex_shader.c
src/mesa/pipe/i915simple/i915_state.c
src/mesa/pipe/softpipe/sp_context.c
src/mesa/pipe/softpipe/sp_context.h
src/mesa/pipe/softpipe/sp_state.h
src/mesa/pipe/softpipe/sp_state_derived.c
src/mesa/pipe/softpipe/sp_state_fs.c
src/mesa/state_tracker/st_cb_program.c
src/mesa/state_tracker/st_draw.c
src/mesa/state_tracker/st_program.c
src/mesa/state_tracker/st_program.h