gen7 depth surface: calculate minimum array element being rendered
authorJordan Justen <jordan.l.justen@intel.com>
Tue, 9 Jul 2013 22:24:56 +0000 (15:24 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Sun, 4 Aug 2013 18:52:37 +0000 (11:52 -0700)
commita23cfb86489af20ddc1f67395b1552560001f0d0
tree14b1b7b14399220a71c83a4d38f97b0b6b6702a9
parent08ef1dde1b7129463e8b603fd35df86646995232
gen7 depth surface: calculate minimum array element being rendered

In layered rendering this will be 0. Otherwise it will be the
selected slice.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mesa/drivers/dri/i965/gen7_blorp.cpp
src/mesa/drivers/dri/i965/gen7_misc_state.c