intel: Fix googleearth by avoiding GL_VIEWPORT_BIT in meta clear push/pop
authorEric Anholt <eric@anholt.net>
Thu, 6 Aug 2009 20:55:09 +0000 (13:55 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 7 Aug 2009 21:04:11 +0000 (14:04 -0700)
commita2a3d8d7f056a9c3c613da62ddc2618bf5227ce6
tree54de31705333a20b7bfb9895e9f744bdfeb87731
parentcaf4f0ede78b4f6b1e340e33b96f21ce8a6ac344
intel: Fix googleearth by avoiding GL_VIEWPORT_BIT in meta clear push/pop

I have no idea why this fixes things, but being more efficient sounds good
anyway.  Fixes regression in 99d07d0f91ddd37926d08f4e7f10d55cac28d9a7
where most of the lit half of the world was not drawn.
src/mesa/drivers/dri/common/dri_metaops.c