llvmpipe: pass color and depth sample strides into fragment shader.
authorDave Airlie <airlied@redhat.com>
Tue, 7 Apr 2020 23:49:47 +0000 (09:49 +1000)
committerMarge Bot <eric+marge@anholt.net>
Wed, 6 May 2020 06:20:37 +0000 (06:20 +0000)
commita30db60edeb7814415b04537cee8cc306ad11fd7
tree13018a5dd905e9f7332e744792f755de4bf2373a
parent24cf7a2b36fa784cce9eee4ae8957d3d9dac98c3
llvmpipe: pass color and depth sample strides into fragment shader.

This just adds the interface and passes the depth and sample strides
into the fragment shader, nothing uses them yet.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
src/gallium/drivers/llvmpipe/lp_jit.h
src/gallium/drivers/llvmpipe/lp_rast.c
src/gallium/drivers/llvmpipe/lp_rast_priv.h
src/gallium/drivers/llvmpipe/lp_state_fs.c