r600g: Implement GL_ARB_sample_shading
authorGlenn Kennard <glenn.kennard@gmail.com>
Wed, 10 Sep 2014 09:54:40 +0000 (11:54 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Sun, 12 Oct 2014 21:53:57 +0000 (23:53 +0200)
commita327fa3a068af49bb7ae00a4b03abcb91906e0d2
tree73099704bc1d26aab47982aaa80165e20028634d
parent75e97e2e3f317c79124116f596bdf0fde9f70ef8
r600g: Implement GL_ARB_sample_shading

Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
12 files changed:
docs/GL3.txt
docs/relnotes/10.4.html
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/evergreend.h
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_shader.h
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_state_common.c
src/gallium/drivers/r600/r600d.h
src/gallium/drivers/r600/sb/sb_bc_parser.cpp