i965: Add GS support to INTEL_DEBUG=shader_time.
authorPaul Berry <stereotype441@gmail.com>
Fri, 17 Jan 2014 22:42:48 +0000 (14:42 -0800)
committerPaul Berry <stereotype441@gmail.com>
Tue, 21 Jan 2014 17:05:12 +0000 (09:05 -0800)
commita4d68e9ee94cf4855a3240c3516279b4e7740268
tree9c283147238c0209547663601f5b23afef6e1780
parente23e4f67bed51a8dfd182eae6c7e8e23a7d2cb0e
i965: Add GS support to INTEL_DEBUG=shader_time.

Previously, time spent in geometry shaders would be counted as part of
the vertex shader time.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_program.c
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_vec4.h
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp