Add structs describing vertex and pixel shader state to r300_state.
authorVladimir Dergachev <volodya@freedesktop.org>
Mon, 3 Jan 2005 15:45:10 +0000 (15:45 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Mon, 3 Jan 2005 15:45:10 +0000 (15:45 +0000)
commita5039af357f58369bb9db007f911a86b5ff123f2
tree7c166d04066baacbb5a173a1673700ac56fae16c
parent8e73b1422814b0a540f1c61a6c8c8a8d8110f693
Add structs describing vertex and pixel shader state to r300_state.
Take apart program_pipeline() and move it into appropriate pieces within the driver.
Test the framework on run_flat_render()
src/mesa/drivers/dri/r300/r300_cmdbuf.c
src/mesa/drivers/dri/r300/r300_context.h
src/mesa/drivers/dri/r300/r300_render.c
src/mesa/drivers/dri/r300/r300_state.c