r600g: atomize fetch shader
authorMarek Olšák <maraeo@gmail.com>
Fri, 5 Oct 2012 02:02:22 +0000 (04:02 +0200)
committerMarek Olšák <maraeo@gmail.com>
Tue, 9 Oct 2012 22:16:38 +0000 (00:16 +0200)
commita50edc8ed84c4c48c0dc8e1a079e8d5e8f1c3a0e
tree726615b19ce15b30522767c1911e7c2760ebf970
parent8bf7044ec6ab041ebeb1db9ebe378f8e1f455f4e
r600g: atomize fetch shader

The state object is actually a buffer, it's literally a buffer containing
the shader code.

Reviewed-by: Jerome Glisse <jglisse@redhat.com>
src/gallium/drivers/r600/evergreen_hw_context.c
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_asm.c
src/gallium/drivers/r600/r600_asm.h
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_hw_context.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_state_common.c