radv: set prim_id for geometry shaders
authorDave Airlie <airlied@redhat.com>
Tue, 20 Jun 2017 04:03:10 +0000 (14:03 +1000)
committerDave Airlie <airlied@redhat.com>
Sun, 25 Jun 2017 22:45:22 +0000 (08:45 +1000)
commita563f611c3d3cdb2ca8a60d5eb4086cab5fa0f31
treeb2ee1e35d6429314254f4ed3ce1789ff7f2bf6ed
parent4042892cee83cb04ca50908926d95215d7ab1d42
radv: set prim_id for geometry shaders

Noticed in passing.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/common/ac_nir_to_llvm.c
src/amd/common/ac_nir_to_llvm.h
src/amd/vulkan/si_cmd_buffer.c