Make sure texture base addresses are used correctly.
authorNicolai Haehnle <prefect_@gmx.net>
Tue, 21 Jun 2005 15:21:14 +0000 (15:21 +0000)
committerNicolai Haehnle <prefect_@gmx.net>
Tue, 21 Jun 2005 15:21:14 +0000 (15:21 +0000)
commita5fb15cb87a0734f5e0bf1b1dafe5204a32052da
tree5345509c1e6dfe0ebbe29d7250e3cf0619badd01
parent04f863e85669fdf42f3ec401c55b1533e8069dee
Make sure texture base addresses are used correctly.

They are relative to the card's address space, not relative to fbLocation,
which will be important once we program MC_FB/AGP_LOCATION in the way
they are programmed on older Radeon chips.
src/mesa/drivers/dri/r300/r300_context.h
src/mesa/drivers/dri/r300/r300_state.c