bifrost: Honor src swizzle in special math ops
Most ops use the common handling in emit_alu in order to convert NIR
sources to bifrost sources, but the "special" math op lowering handrolls
the conversion (due to needing to reference the same source multiple
times).
Unfortunately, that handrolled lowering did not consider that there
might be a non-identity swizzle on the source. In this case we would
reference the wrong component of the source and generate garbage.
Fixes all but two of the remaining failures on G31 in:
dEQP-GLES2.functional.shaders.operator.exponential.*highp*
The following tests are still broken due to some other issue:
dEQP-GLES2.functional.shaders.operator.exponential.exp2.highp_float_fragment
dEQP-GLES2.functional.shaders.operator.exponential.exp2.highp_vec2_fragment
Signed-off-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6108>