glsl: stop adding pointers from shader_info to the cache
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 11 Aug 2017 05:13:38 +0000 (15:13 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 24 Aug 2017 01:18:48 +0000 (11:18 +1000)
commita6618afd2740f997cc23bd75de712af6452589a7
treed72e9c1c6133a4e610a7ad9e85e9ce6fb028ed75
parent3ea3f757237d977adfb69293654522647d1812b3
glsl: stop adding pointers from shader_info to the cache

This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/compiler/glsl/shader_cache.cpp