gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer
authorMarek Olšák <marek.olsak@amd.com>
Sun, 17 Aug 2014 22:47:01 +0000 (00:47 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 19 Aug 2014 10:20:18 +0000 (12:20 +0200)
commita6fcdbf560804ede8e5574d31ca152f9c400198a
tree2258f46284dab9bb8c60ac5641addc0237090531
parent406ab1662cfc13c998c6c74fa425d11f062bdd40
gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer

This is custom code used by some drivers.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src/gallium/auxiliary/util/u_blitter.c