intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().
authorEric Anholt <eric@anholt.net>
Wed, 28 Sep 2011 19:30:45 +0000 (12:30 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 3 Oct 2011 20:29:37 +0000 (13:29 -0700)
commita73d56dce37ae13f422215de1bf1fdfb8e2f6ed7
tree490d2b7a4a4f481db77a0a8547e7fc0dc38f7d36
parente928c34d3ec54bb8a6b80036e6b6a91977bf0865
intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().

Before, we were only allocating these from our TexImage, so if the
texture image was set up in any other way (non-accelerated
glGenerateMipmaps()), they'd be missing or wrong.
src/mesa/drivers/dri/intel/intel_tex.c
src/mesa/drivers/dri/intel/intel_tex.h
src/mesa/drivers/dri/intel/intel_tex_image.c