vc4: Clean up the tile alloc buffer size.
authorEric Anholt <eric@anholt.net>
Tue, 5 Aug 2014 18:00:51 +0000 (11:00 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 11 Aug 2014 21:47:51 +0000 (14:47 -0700)
commita7faca5d2716c5f87f228c6f82eaf10373154852
treed894b56b8f232670b3e665612adcbca420168b15
parent7050ab510decce2606ffcd0298b3c7fb13a1401e
vc4: Clean up the tile alloc buffer size.

This prevents some simulator assertion failures, but it does mean (since
I've dropped the "* 16" padding) that on real hardware you need a kernel
that does overflow memory management (currently, "drm/vc4: Add support for
binner overflow memory allocation." in my kernel tree).
src/gallium/drivers/vc4/vc4_draw.c