remove seperate llvm vs entry points
authorZack Rusin <zack@tungstengraphics.com>
Mon, 11 Feb 2008 15:47:28 +0000 (10:47 -0500)
committerBen Skeggs <skeggsb@gmail.com>
Fri, 15 Feb 2008 02:51:10 +0000 (13:51 +1100)
commita8637fb991e0b897a3574e0dc7d0ce15d7cbe8bc
tree5a70eb533c645fbf98649a603a0554a4a329d417
parent74295558492060694910892d843e89708272a271
remove seperate llvm vs entry points

they're not necessary anymore. we use the same paths
as sse and tgsi code
src/mesa/pipe/draw/draw_vertex_shader_llvm.c [deleted file]
src/mesa/sources