glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40
authorEduardo Lima Mitev <elima@igalia.com>
Fri, 10 Jun 2016 17:15:33 +0000 (19:15 +0200)
committerEduardo Lima Mitev <elima@igalia.com>
Tue, 14 Jun 2016 08:21:26 +0000 (10:21 +0200)
commita93bb2e33f189c838a80125bcd5ce388f681dcaf
tree27b4fddfd4f3befa6e70d208c5d374f6583ae8fe
parent1cdb4da1d6ce94d947e41d4f0e568074f4f59577
glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40

Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40
revision 9.

Section "1.2.1 Changes since revision 8 of GLSL version 4.40",
page 3 of the PDF states:

    "Bug 11734: Add gl_MaxCombinedShaderOutputResources and mark
    gl_MaxCombinedImageUnitsAndFragmentOutputs  as deprecated."

Fixes: GL44-CTS.shader_image_load_store.basic-glsl-const
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/builtin_variables.cpp