i965: Sets missing vertex shader constant values for HighInt format
authorEduardo Lima Mitev <elima@igalia.com>
Wed, 26 Nov 2014 15:44:18 +0000 (16:44 +0100)
committerIago Toral Quiroga <itoral@igalia.com>
Tue, 13 Jan 2015 11:19:32 +0000 (12:19 +0100)
commitaa727c1dd9e92dfafcc1ed39a9c65478ae40ce39
tree8bae1d2ada2e123a95020b7404208a4e186f5104
parentbed6f20f28af8bf531c14e3cab12a00354a313fc
i965: Sets missing vertex shader constant values for HighInt format

The range's min and max, and the precision value are not set correctly for the
vertex shader constants.

Fixes 1 dEQP test: dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/drivers/dri/i965/brw_context.c