Rework the texture filtering functions a bit.
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 16 Sep 2005 04:16:48 +0000 (04:16 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 16 Sep 2005 04:16:48 +0000 (04:16 +0000)
commitaa8abf8081023c00469b6c88760ed0291033eb6e
treef69848c418cd6b7c702bc5b1c2a21412c5e7a4dd
parent792a1bcbe4c4b4f5f96d6ac017fcb5376900ea75
Rework the texture filtering functions a bit.
No need to pass the texture unit number as an argument.
src/mesa/swrast/s_atifragshader.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_context.h
src/mesa/swrast/s_nvfragprog.c
src/mesa/swrast/s_tcc.c
src/mesa/swrast/s_texcombine.c
src/mesa/swrast/s_texfilter.c