pass arbitrary number of vertices to the shader execution cycle
authorZack Rusin <zack@tungstengraphics.com>
Sat, 12 Apr 2008 19:45:28 +0000 (15:45 -0400)
committerKeith Whitwell <keith@tungstengraphics.com>
Mon, 14 Apr 2008 10:00:35 +0000 (11:00 +0100)
commitaadbb1d7fbbaada6e378cb60194e5861cadf98d1
tree922c7904806495502b7e78d6147715bc680b19b8
parent4f550ab821f9aef9f19d9f1e10785f8c1f511ad4
pass arbitrary number of vertices to the shader execution cycle
src/gallium/auxiliary/draw/draw_private.h
src/gallium/auxiliary/draw/draw_vertex_shader.c
src/gallium/auxiliary/draw/draw_vs_exec.c
src/gallium/auxiliary/draw/draw_vs_sse.c