Use ui_file_as_string in gdb/compile/
Using ui_file_as_string would imply changing a few prototypes to pass
around source and object file names as std::string. Instead of that,
wrap those two in a new class. This ends up eliminating a small
wrinkle: get_new_file_names and compile_object_load have swapped
parameters. The former takes "source, objfile", while the latter
takes "objfile, source".
gdb/ChangeLog:
2016-11-08 Pedro Alves <palves@redhat.com>
* c-lang.h (c_compute_program): Now returns std::string.
* compile/compile-internal.h (class compile_file_names): New
class.
* compile/compile-object-load.c (compile_object_load): Replace
object_file and source_file parameters with a compile_file_names
parameter. Adjust.
* compile-object-load.h: Include "compile-internal.h".
(compile_object_load): Replace object_file and source_file
parameters with a compile_file_names parameter.
* compile/compile-c-support.c (c_compute_program): Now returns a
std::string. Use ui_file_as_string.
* compile/compile.c (get_new_file_names): Remove parameters and
return a compile_file_names instead.
(compile_to_object): Now returns a compile_file_names. Use
ui_file_as_string.
(eval_compile_command): Use compile_file_names.
* language.h (struct language_defn) <la_compute_program>: Now
returns std::string.