mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS
authorMarek Olšák <maraeo@gmail.com>
Mon, 2 May 2011 00:36:42 +0000 (02:36 +0200)
committerMarek Olšák <maraeo@gmail.com>
Mon, 2 May 2011 22:35:50 +0000 (00:35 +0200)
commitaafbaa9e6a87cecb336f2704b799430d74c60456
tree5fd6692ae048f4efb98ae2ce246a8ed3aea3f2df
parent220abb7adf61872ddfb5b250be8085ee0fc2416d
mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS

Otherwise there would be no way to know whether the state has been changed.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/enable.c