glsl/lower_instructions: fix regression in dldexp_to_arith
authorIago Toral Quiroga <itoral@igalia.com>
Thu, 21 Jan 2016 09:46:39 +0000 (10:46 +0100)
committerIago Toral Quiroga <itoral@igalia.com>
Fri, 22 Jan 2016 07:14:11 +0000 (08:14 +0100)
commitab0c7c0829d2e5ac69ca51a8981f3b1b88bd8d01
tree52b8185ddedd7e6f19dc2b40fe2fc3c5dd6668ef
parent263f829d2e9be6dab5375910a082ff1e511bb44b
glsl/lower_instructions: fix regression in dldexp_to_arith

The commit b4e198f47f842 changed the offset and bits parameters of the
bitfield insert operation from scalars to vectors. However, the lowering
of ldexp on doubles operates on each vector component and emits scalar
code (since it has to deal with the lower and upper 32-bit chunks of
each double component), so it needs its bits and offset parameters to
be scalars.

Fixes fp64 regression (crash) in:
spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-ldexp-dvec4.shader_test

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/glsl/lower_instructions.cpp