[g3dvl] move z-coord generation for multiple render targets into vertex shader
authorChristian König <deathsimple@vodafone.de>
Fri, 10 Dec 2010 11:05:30 +0000 (12:05 +0100)
committerChristian König <deathsimple@vodafone.de>
Fri, 10 Dec 2010 11:05:30 +0000 (12:05 +0100)
commitab130400cf91ab471e265e58193c95f04c7aeeda
tree295e77c1e281a6dd9450995a4a7fc0870dfa8907
parent4a8420513d653cd2fccf93a51315120a1a5d0fcc
[g3dvl] move z-coord generation for multiple render targets into vertex shader
src/gallium/auxiliary/vl/vl_idct.c