vk/vulkan.h: Remove programPointSize
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 7 Jul 2015 22:57:03 +0000 (15:57 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 7 Jul 2015 23:00:46 +0000 (16:00 -0700)
commitabbb776bbefd148d9f67b41abe142205fb657a4e
treecca700ec8925e74cde484a3bf9005fe6b3b8a47e
parente7ddfe03ab5d2f25f585664f4adab54c62c8843a
vk/vulkan.h: Remove programPointSize

Instead, we auto-detect whether or not your shader writes gl_PointSize.  If
it does, we use 1.0, otherwise we take it from the shader.
include/vulkan/vulkan.h
src/vulkan/compiler.cpp
src/vulkan/device.c
src/vulkan/pipeline.c
src/vulkan/private.h