glsl: fix incorrect indexing for gl_TextureMatrix[i][j]
authorBrian Paul <brianp@vmware.com>
Thu, 9 Jul 2009 13:57:29 +0000 (07:57 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 9 Jul 2009 13:57:29 +0000 (07:57 -0600)
commitabdb0fdcc05eb9ec87b3d5a3226c3c190e1fbbcd
tree93a81bcb557232d341d754cbc1728280694ca7d9
parent36e906aad6d0520db00cc5112fd015497465bc87
glsl: fix incorrect indexing for gl_TextureMatrix[i][j]

The two indexes were mixed up when accessing a row of a matrix in an array
of matrices.
src/mesa/shader/slang/slang_builtin.c